ojh-portfolio
Who am I?


I am a Game Designer based in central England. My latest role was a Senior Game Designer (and part time Producer) at Rezzil where I worked on drills and missions for VR sports games. Previous to this I worked for Cloud Imperium Games as Level Designer on Squadron 42, a single-player FPS space sim, before moving on to Star Citizen as a Mission Designer. Take a look at the "Projects" tab for more details on each role.​
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Outside of my career in the games industry I also have a massive passion for independent game development. I regularly attend meet-ups and game jams in and around the Manchester area and I am currently developing my own games under WEIRD WOODS. I have also released smaller projects and game jams over on itch.io.
Outside of game development I love the outdoors, camping, shooting sports and training/competing in Jiu-Jitsu.

Me!
Experience
Work​
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Maze Theory
Senior Level Designer
2024 - 2025
As a Senior Level Designer at Maze Theory, I had ownership of multiple levels for Thief VR. I took each level from concept all the way to final polished builds. I also designed and prototyped mechanics using Unity and C#, created UI wireframes, developed GDDs, and helped mentor junior designers.
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Rezzil
Senior Game Designer
2022- 2024
My role at Rezzil was quite versatile, my responsibilities covered designing systems and player mechanics for VR games. I was responsible for the initial design in the form of a GDD, all the way from prototyping to full development. In addition to this, I also produced a team of approximately ten developers managing their tasks in Jira and ensuring deadlines and milestones were reached.
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Cloud Imperium Games:
Mission Designer
2019 - 2022
As a mission designer, my responsibilities would start at the missions’ inception, involving tasks such as crafting design documents and prototypes. These responsibilities would then extend throughout the development process, encompassing the creation of multiplayer missions for Star Citizen . I was also actively scripting the mission logic, designing and creating level spaces in the games’ engine.
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Level Designer
2018 - 2019
As a Level designer my responsibility was to craft unique and engaging mixed arms (FPS & Vehicle) combat spaces for the upcoming Squadron 42.
Education
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University of Central Lancashire:
2010 - 2014 - Bachelor of Arts (BA Hons) - Game Design
Southport College:
2007 - 2010 - National Diploma - Game Design & Animation
Skills & Tools​​
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Unity
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C#
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UE5
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Blueprint
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Construct 3
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Blender
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Maya

